2 #include "RescourceKeys.h"
3 #include "ScreenNames.h"
4 /*ALL LEVELS SHOULD END UP AT THE END CARD WHICH IS A SERIES OF CONDITIONALS THAT REFLECT BOTH LEVEL AND SCORE
7 EndCard::EndCard(int* scrn
, int stats
, FileIO
* fileIO
, ResourceMaster
* resourcePointer
, int gameType
, int level
)
10 rsc
= resourcePointer
;
11 renderer
= rsc
->rendPtr
;
17 font
= new Fonts(0, rsc
);
18 font
->loadFont(SDL_Color
{ 100,100,100,00 }, rsc
->gameText
.at(NextText
), 2);
19 textComment
= font
->getTexture();
20 rectComment
= { font
->prcnt(0, 'x'),font
->prcnt(0, 'x'),font
->prcnt(0.5, 'x'),font
->prcnt(0.5, 'x') };
22 rectEndCard
= { font
->prcnt(0, 'x'),font
->prcnt(0, 'y'),font
->prcnt(1, 'x'),font
->prcnt(1, 'y') };
26 rsc
->bptr
->playBGM(MenuSong
);
34 void EndCard::update() {
37 *screen
= LevelSelectScreen
;
42 rsc
->bptr
->playBGM(MenuClickSFX
);
45 void EndCard::render() {
46 SDL_RenderClear(renderer
);
48 SDL_RenderCopy(renderer
, textEndCard
, NULL
, &rectEndCard
);
49 SDL_RenderCopy(renderer
, textComment
, NULL
, &rectComment
);
51 SDL_RenderPresent(renderer
);
54 void EndCard::saveLoadData() {
55 SDL_RenderClear(renderer
);
57 font
->loadFont(SDL_Color
{ 255,255,255,00 }, rsc
->gameText
.at(SavingText
), 0);
58 SDL_Texture
* textLoading
= font
->getTexture();
59 SDL_RenderCopy(renderer
, textLoading
, NULL
, &rectEndCard
);
61 SDL_RenderPresent(renderer
);
63 SDL_DestroyTexture(textLoading
);
66 if ((storageData
> 0 && GT
== 1) || (storageData
> scoreCap
&& GT
== 2)) {
67 textEndCard
= fio
->loadSpecificImage("EC.zip", image
);
68 fio
->saveUserData( , LevelUnlocks
);
69 fio
->saveUserData( , LevelScores
);
72 textEndCard
= fio
->loadSpecificImage("EC.zip", 666);
73 fio
->saveUserData( , LevelScores
);
76 fio
->saveScoreData(GT
, storageData
, image
);
82 void EndCard::close() {
83 SDL_DestroyTexture(textEndCard
);
84 SDL_DestroyTexture(textComment
);